Thursday, December 18, 2008

My Video Game

based on Second Life engine

Char:
Attributes:
Phy: Str, End, Agl
Men: Int, Ingenuity, Creativity
Psy: Willpower, Chi/Luck, Honor

Tags: don't have a level or value
Mammal/Reptile/Insect/Contruct
Male/Female
race

Profession: Superskill you can only have 1
Skills: have a level/value

Craft: ?


Biologicals:
Complex carbon based life. Specialized cells connected together to make an efficient whole. Powered by plants and other Biologicals.
Pros: self healing, ingenious, agile
Cons: low strength and armor
Attributes: Str, Dex, Int, Speed, Heal, Health, Race
Resist: EMF, Water, Hack, Con
Weakness: Pierce, Slash, Flame, Acid, Poison

Bots:
Complex binary computing engine usually connected to a mechanical automation to aid in task completion.
Powered by electricity.
Pros: Strong, resilient, fixable, upgradable
Cons: No automatic healing, energy hogs must be recharged
Attributes: Whole; Int, Dex, Speed Each; Strength, Armor, Health
Resist: Blunt, Pierce, Slash, Poison, Psi
Weakness: EMF, Water, Flame, Acid, Hack, Con

Items have attributes
Weapons; Min attr, multiplier attr, Attribute modifiers, quality, speed, damage, range

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